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"Make things that are weird, wild, and wacky. Create that which wouldn't be if not for your doing, through this you will find meaning and happiness in this world." - August 2020
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Core loop is work!
Finished the core loop for Frantic Fighter today, super pumped to get it working. Next up I have to bug test, and then add some things to...
Ken Wheadon
Nov 4, 20201 min read
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Attack generation and supporting tools
Today I spent getting the game ready for ... well the game :P The first thing I tackled was note generation, I decided to reduce the...
Ken Wheadon
Nov 2, 20202 min read
8 views
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Make a main menu once and that's about it
Spent today creating the main menu, making sure to create it to be reusable for future games. I moved the collection content to its own...
Ken Wheadon
Nov 1, 20201 min read
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Wireframes, art and basic setup
I've been hard at work the last couple of days and completed the wireframes, then jumped right in and created all the art required for my...
Ken Wheadon
Oct 30, 20201 min read
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Logos version 1.0.2_done_final_edit3
Today I started diving into Frantic Fighter, getting the wireframes started along with polishing the logo. Something about a nice game...
Ken Wheadon
Oct 27, 20201 min read
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Time for something new
With Monster Match up on Google Play (pending a bug update tonight), newgrounds and itch, I felt it was time to start something new. This...
Ken Wheadon
Oct 26, 20201 min read
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New game - old problem
So I'm finally back at posting again, life took a weird turn for awhile but I'm doing better now. That being said, I STILL GOT A GAME...
Ken Wheadon
Oct 19, 20201 min read
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SWF, Expanding and promotional
Today was mostly spent on creating a SWF build of the game, both so I can create promotional material that can be posted anywhere, but...
Ken Wheadon
Sep 1, 20201 min read
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Mobile website and socials
I created a mobile version of my website today, along with doing more work on setting up and posting on different social media sites....
Ken Wheadon
Aug 31, 20201 min read
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Website update
Today was a long one, ended up spending around 4 hours updating the design and graphics for the website. I'm really happy with how far...
Ken Wheadon
Aug 29, 20201 min read
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Mobile madness
Tadpole man is on Newgrounds now, not only that but today I added mobile support and fixed a few small issues. I'm super proud with where...
Ken Wheadon
Aug 28, 20201 min read
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The time is here
As of writing this, I am doing the final few steps for Tadpole Man, the game has been finished, QA'd, bugs fixed, reduced file sizes,...
Ken Wheadon
Aug 26, 20201 min read
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Starting the final polish
Today was a big push to get some final polish done, adjusted the numbers for spawning items some along with their scales on different...
Ken Wheadon
Aug 24, 20201 min read
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Sounds are in and ready
Today was a little all over the place but in the end, I got the sounds extracted, cut up, and placed in Tadpole Man. Throughout the...
Ken Wheadon
Aug 23, 20201 min read
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Sounds effects and popups
I added the different popup text for both the evolve and level up popups. I also created a list of sounds I need and then found sounds...
Ken Wheadon
Aug 22, 20201 min read
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Updated and ready to go
Did a lot of work to day, updated the HUD for the level screen, created a behavior for popups and added the popup, button and fade...
Ken Wheadon
Aug 19, 20201 min read
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Made more behavioral progress!
Hit some more snags and found some possible reasons why things weren't working. Using a state machine seems to have cleared up a lot of...
Ken Wheadon
Aug 18, 20201 min read
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Making functions and behaviors
I've missed out on my blog posts, but I haven't been skipping working. I've been trying to get functions / behaviors working and I've...
Ken Wheadon
Aug 16, 20201 min read
2 views
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Progress... oh how some days go
So first off, you see this post. Yah I didn't forget! Honestly already hyped about that, so I'm checking it off as a win. Second off, I...
Ken Wheadon
Aug 14, 20205 min read
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The ending is in sight (but still oh so far)
Today I started off by updating the TODO list, making sure to add more details since the game is getting closer to being finished. I've...
Ken Wheadon
Aug 13, 20202 min read
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