I played around with the HUD layout today, first I changed the 'score required' to be 'hunger' and instead of counting up it counts down to zero, at which point you evolve. I also adjusted the score so that it's tracked between the levels as well as increasing the value of each type of meat. I ended up moving the hunger and hearts to the bottom of the screen, next to the options button. I think it looks cleaner and more balanced.
The game now has a win screen that appears when you're on level 4 and your hunger reaches zero. I don't have the stats showing up on the screen, they aren't being tracked yet, however the 'replay' and 'home' buttons both function. Jessy was working on the paper dolls for Tadpole Man level 1, currently, the legs and penis are done, along with the dead, hurt, and normal heads. I'm going to creating some rough animations with those tomorrow, export the pngs, and hook them up. Step 19/1000
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