Today was all about learning tweens and building my first 4-second cutscene. I found out that GDevelop has behaviors for tweening, so setting up tweens is quite easy. The first issue I ran into was that a tween has to be removed before that same property can be tweened again. The next issue I ran into was the fact that the graphics origin point automatically starts at (0,0) so scaling isn't applied from the center. This was an easy fix since GDevelop allows you to just change the origin point on any shape you want. I feel a lot more confident in making basic animations now and am excited to start applying these popups and screen transitions.
Step 12/1000 I found the hardest part today was getting the energy to write this post.
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